Gameboy Programming : Sound

After looking at Graphics, the next logical step is to look at sound, music and sound effects. This tutorial will look at how to make the basics of Gameboy sound design. The Sound Channels The Gameboy has four sound channels : two square waves with adjustable duty. a programmable wave table and a noise generator. […]

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Gameboy Programming: Sprites

In this tutorial I am going to look at one of the most important aspects of creating a game. Sprites! Here we will show the tools to create and animate a simple sprite on the Gameboy. With this in your toolset you will be well on your way to making some great games! Using the […]

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Gameboy Coding : Hello World

It’s long been an ambition of mine to Program something on the classic Gameboy. It’s been a faithful companion throughout my childhood, on car trips and as I sat in the bedroom completing Super Mario Land for the hundredth time. The good news is that if you know the C Programming Language its quite easy […]

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