Gameboy Programming: Sprites

In this tutorial I am going to look at one of the most important aspects of creating a game. Sprites! Here we will show the tools to create and animate a simple sprite on the Gameboy. With this in your toolset you will be well on your way to making some great games! Using the […]

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Gameboy Coding : Hello World

It’s long been an ambition of mine to Program something on the classic Gameboy. It’s been a faithful companion throughout my childhood, on car trips and as I sat in the bedroom completing Super Mario Land for the hundredth time. The good news is that if you know the C Programming Language its quite easy […]

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Beginning NES Assembly

The NES is a beautifully complex piece of 8 bit machinery. It uses a customised Motorola 6502 processor which is more similar to the x86 chips than the ARM series. For its Picture Processing needs, the NES has a PPU (a Picture Processing Unit) chip that we program indirectly through memory registers. NES Assembly Language\ […]

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Nes Programming : Hello World

The first exercise in any coding tutorial is invariably printing ‘Hello World!’ to the screen, this gives us a basis for the structure of the language and shows us something on screen. I’m not going to sugarcoat coding for the NES can be difficult and in order to get this basic message onscreen, we will […]

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DEMO STYLE TEXT : C64 Assembly

With thanks to Shallan for his help in this We have all seen the fancy demos that have been created on the C64 over the years. Some of the most artistic and entrancing graphics and text swirling around the screen. In this tutorial I am going to take you through how to make a fancy […]

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